<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://citydeepsky.com/wiki/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://citydeepsky.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Albedo</id>
		<title>Albedo - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://citydeepsky.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Albedo"/>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;action=history"/>
		<updated>2026-04-17T23:53:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.17</generator>

	<entry>
		<id>http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3085&amp;oldid=prev</id>
		<title>Evilscientist at 14:32, 2 August 2015</title>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3085&amp;oldid=prev"/>
				<updated>2015-08-02T14:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:32, 2 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==Albedo of some common objects&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Albedo of some common objects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Object!!Albedo&amp;lt;ref name=&amp;quot;COSMOS_albedo&amp;quot;&amp;gt; http://astronomy.swin.edu.au/cosmos/A/Albedo retrieved on 01 Aug 2015&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!Object!!Albedo&amp;lt;ref name=&amp;quot;COSMOS_albedo&amp;quot;&amp;gt; http://astronomy.swin.edu.au/cosmos/A/Albedo retrieved on 01 Aug 2015&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==References&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Astronomical concept]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Astronomical concept]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Evilscientist</name></author>	</entry>

	<entry>
		<id>http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3075&amp;oldid=prev</id>
		<title>Evilscientist: Fix math</title>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3075&amp;oldid=prev"/>
				<updated>2015-08-01T20:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Fix math&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:47, 1 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math&amp;gt;) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math&amp;gt;) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/del&gt;=\frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A&lt;/ins&gt;=\frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Evilscientist</name></author>	</entry>

	<entry>
		<id>http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3074&amp;oldid=prev</id>
		<title>Evilscientist: fix math</title>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3074&amp;oldid=prev"/>
				<updated>2015-08-01T20:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;fix math&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:46, 1 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math&amp;gt;) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math&amp;gt;) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;a=frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;a=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;\&lt;/ins&gt;frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Evilscientist</name></author>	</entry>

	<entry>
		<id>http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3073&amp;oldid=prev</id>
		<title>Evilscientist: Fix math tag</title>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3073&amp;oldid=prev"/>
				<updated>2015-08-01T20:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;Fix math tag&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 20:44, 1 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&lt;/ins&gt;) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;a=frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;math&amp;gt;a=frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Evilscientist</name></author>	</entry>

	<entry>
		<id>http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3072&amp;oldid=prev</id>
		<title>Evilscientist: Created page with &quot;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&lt;math&gt;F_r&lt;/math) i...&quot;</title>
		<link rel="alternate" type="text/html" href="http://citydeepsky.com/wiki/index.php?title=Albedo&amp;diff=3072&amp;oldid=prev"/>
				<updated>2015-08-01T20:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math) i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The albedo of an object is the amount of incident radiation that is reflected back into space by that object. It is the total amount of radiation reflected (&amp;lt;math&amp;gt;F_r&amp;lt;/math) into space by an object divided by the total amount of radiation that hits the object (&amp;lt;math&amp;gt;F_i&amp;lt;/math&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;a=frac{F_r}{F_i}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The more light reflected, the higher the albedo. An object with a higher albedo will appear brighter than an object with low albedo, all other things (size, incident radiation, distance to the object) being equal. This is because the higher albedo object is reflecting more of the light back into space for us to see. A perfect white reflector would have an albedo of 1. A perfect black absorber would have an albedo of 0.&lt;br /&gt;
&lt;br /&gt;
===Albedo of some common objects===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Object!!Albedo&amp;lt;ref name=&amp;quot;COSMOS_albedo&amp;quot;&amp;gt; http://astronomy.swin.edu.au/cosmos/A/Albedo retrieved on 01 Aug 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Earth||0.30&lt;br /&gt;
|-&lt;br /&gt;
|Moon||0.12&lt;br /&gt;
|-&lt;br /&gt;
|Venus||0.75&lt;br /&gt;
|-&lt;br /&gt;
|Jupiter||0.34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Astronomical concept]]&lt;/div&gt;</summary>
		<author><name>Evilscientist</name></author>	</entry>

	</feed>